Software Engineer &
game developer.
For the last several years I’ve been working on a couple of titles such as Evil Lands, a real-time multiplayer MMORPG, and Traffic Puzzle, a match-3 that’s still running in live-ops. I had the opportunity to work on both sides of the line: gameplay systems and features on the game client, the backend services behind multiplayer and live-ops, and the automation and tooling that keeps a team shipping.
On the side I build my own things — small game projects or Unity Asset Store packages like the Native Screen Recorder asset.